Wardley · Pioneers, Settlers, Town Planners

Where on the map
do you build best?

Twelve forced choices, about ten minutes, for you alone. There are no good or bad answers — but there is no way to pick all three, which is the whole point of it.

uncharted industrialised genesis custom-built product commodity
This is the evolution axis of a Wardley map: everything travels left to right, from nobody knowing whether a thing is possible to everybody depending on it working. The three roles are the three stops on that road.

Pioneer

"Is this even possible?"

Builds the crude thing that proves an idea can exist at all. Most attempts fail — that is the price of the ones that don't.

Settler

"Who actually needs this, and why?"

Takes the rough prototype and turns it into something people can rely on without asking whoever built it.

Town Planner

"How do we make this cheap and boring?"

Turns a working product into a utility: measured, automated, predictable, dull by design.

side by side Pioneer Settler Town Planner
Produces A crude prototype that proves a thing can exist A product people trust, with users, docs and an ecosystem A utility: SLAs, automation, volume, low unit cost
Wins by Exploring fast, failing often Listening, refactoring, productising Measuring, optimising, removing variance
Failure rate High, and expected Moderate Low, and unacceptable
Allergic to Requirements, process, "what's the return on this" Half-finished toys, and scaling before anyone has adopted it Snowflakes, undocumented magic, surprises
Horizon Weeks Quarters Years
Sounds like "Let's just build it and see." "Have you watched anyone actually try to use this?" "What happens when this fails at three in the morning?"

Four things to understand

  1. It isn't a ladder. A Town Planner is not a promoted Pioneer. The three are peers doing different jobs, and an organisation missing any one of them is stuck.
  2. It measures attitude, not ability. All three can be brilliant engineers, and all three can be poor ones. This says nothing about how good you are.
  3. The handover is theft, and it's meant to sting. Settlers take work off Pioneers before Pioneers feel finished. Town Planners do the same to Settlers. If nothing is being taken, nothing is moving.
  4. Nobody is only one thing. You have a home base, not a cage. What's worth knowing is where your home base is — and whether the work in front of you matches it.

Part one — your instinct

For each set, mark the one statement that is most like you and the one that is least like you. Answer for how you actually work, not how you think you should.

MOSTLEAST

Part two — your actual work

Now forget preference. Split ten points across the three to describe what the last three months of your work really looked like or future work will requiere of you.

10 points left to place
0 of 12 sets answered

Your instinct and your current work, plotted on the evolution axis genesis custom-built product commodity your instinct your work

The gap

What to do with this

The label is the least interesting part. These three questions are the reason to have done it.